If anyone knows the characters used, please let me know.
Melee (17 entrants)
1. Slayer (Capt. Falcon)
2. Triple R (Kirby)
3. Jazz (Fox)
Project M (20 entrants)
1. BlankM (Charizard)
2. Slayer (Falcon, Ivysaur, Falco, Marth)
3. Jazz (Marth, Fox, Sheik)
Brawl (10 entrants)
1. Triple R (Kirby)
2. BPow (Wario)
3. Twink (Marth)
USF4 (10 entrants)
1. NGamer3k (Rose)
2. LatinoLink (Fei, E. Ryu)
3. Merlock (Chun-Li)
KOFXIII (9 entrants)
1. James Jr (Various)
2. Flanagan (EX Kyo, Clark, Mr. Karate)
3. BlankM (Joe, Kula, Chin)
UMvC3 (6 entrants)
1. Joker490Frozen (Vergil/Task/Wesker, Task/Trish/Wesker)
2. NGamer3k (Wesker/Storm/Chun)
3. B-ry
This blog is dedicated to the Fighting Game Community of Iowa and my experiences within. It will cover Smash, Street Fighter, and everything in between. From personal tournament logs to helpful tips to newcomers.
Jul 1, 2014
May 19, 2014
Thoughts on USF4 - FR Build
I meant to post my impressions earlier so this post is somewhat dated due to the fact that newer Ultra builds have since been tested since Final Round where I had a chance to play the game. In any case, for those curious here is what I think.
General thoughts- I've said from the beginning, I did not like the idea of Ultra. I happen to think the current version is very well balanced despite the Cammys and Akumas out there. In my opinion you can't claim that you are rebalancing a roster of 35+ characters when you then add five completely new ones. New characters take whatever balance you thought you had and tosses it out the proverbial window. With that being said, after playing the game, it is still SF4. Indeed, it still feels the same and plays largely the same. The game mechanics that were changed are slight and will not completely change things-- at least not right away.
I like the changes they made to the existing cast for balance. With Combofiend and the Capcom staff taking extra care this time around, I feel like this could be the version of SF4 everyone wants, which brings us to the new characters.
As stated before, new characters throws off any balance one intends to create because the new characters are largely not accounted for when deciding changes to the existing cast. Therefore, it is my belief, given the good changes that we have already seen that the fate of this version of the game will depend largely if not entirely on how strong the new characters are. Right now the new characters all have something to offer sans Hugo, which is okay with me. However, I hope they tone down Rolento (Free escape with meter and two good Ultra combos) and Decapre (Great utility overall).
Sakura - Escape Tatsu is no more. After being hidden away from Capcom across several versions this option is gone. It's fair and should never have even been allowed to stay in the game for as long as it did.
Other changes involve intricacies that involve frames and hitboxes which are difficult to test on the fly. All I can say overall is that Sakura is still Sakura. Her gameplay still holds. No nerfs to damage or stun means good players can still wreak havoc upon others with poor defense.
Rose - She seems stronger overall. EX Spiral is legit now but with the added risk of being completely throwable. The Double Ultra can be very useful for her.
Ken - In the build I played, his EX Tatsu was changed to be like Ryu's making certain air juggles not work and obviously making cross up EX Tatsu a non factor. He had his jab > Sweep link and faster walk speed as reported. I believe for seasoned Ken players this makes him stronger, but I don't see others flocking to him.
Elena- I had a hard time playing her as I didn't not know how her moves worked at all making my judgment pretty much invalid. All I can say is her Healing Ultra is just as cheap as you think it is.
Poison - I had a lot of fun playing her. Her low mk is very good. Ryu-like in effectiveness and you can easily hit confirm into Rekkas from it. Of course she retains her strong fire ball and anti air game from SFxT. In the right hands, a very annoying character.
General thoughts- I've said from the beginning, I did not like the idea of Ultra. I happen to think the current version is very well balanced despite the Cammys and Akumas out there. In my opinion you can't claim that you are rebalancing a roster of 35+ characters when you then add five completely new ones. New characters take whatever balance you thought you had and tosses it out the proverbial window. With that being said, after playing the game, it is still SF4. Indeed, it still feels the same and plays largely the same. The game mechanics that were changed are slight and will not completely change things-- at least not right away.
I like the changes they made to the existing cast for balance. With Combofiend and the Capcom staff taking extra care this time around, I feel like this could be the version of SF4 everyone wants, which brings us to the new characters.
As stated before, new characters throws off any balance one intends to create because the new characters are largely not accounted for when deciding changes to the existing cast. Therefore, it is my belief, given the good changes that we have already seen that the fate of this version of the game will depend largely if not entirely on how strong the new characters are. Right now the new characters all have something to offer sans Hugo, which is okay with me. However, I hope they tone down Rolento (Free escape with meter and two good Ultra combos) and Decapre (Great utility overall).
Sakura - Escape Tatsu is no more. After being hidden away from Capcom across several versions this option is gone. It's fair and should never have even been allowed to stay in the game for as long as it did.
Other changes involve intricacies that involve frames and hitboxes which are difficult to test on the fly. All I can say overall is that Sakura is still Sakura. Her gameplay still holds. No nerfs to damage or stun means good players can still wreak havoc upon others with poor defense.
Rose - She seems stronger overall. EX Spiral is legit now but with the added risk of being completely throwable. The Double Ultra can be very useful for her.
Ken - In the build I played, his EX Tatsu was changed to be like Ryu's making certain air juggles not work and obviously making cross up EX Tatsu a non factor. He had his jab > Sweep link and faster walk speed as reported. I believe for seasoned Ken players this makes him stronger, but I don't see others flocking to him.
Elena- I had a hard time playing her as I didn't not know how her moves worked at all making my judgment pretty much invalid. All I can say is her Healing Ultra is just as cheap as you think it is.
Poison - I had a lot of fun playing her. Her low mk is very good. Ryu-like in effectiveness and you can easily hit confirm into Rekkas from it. Of course she retains her strong fire ball and anti air game from SFxT. In the right hands, a very annoying character.
Results: DDQ BBQ 6: Tag Battle
Mike "Hogosha" Connolly hosted a great event that was strictly teams for all the main games. Shoutouts to him and his tireless work in putting this on. Here are the results for each game below.
Towerfall (9 teams)
1st - Hogosha/Jeremy
2nd - Blank/NGamer3k
3rd - Ether Lord/Alex
4th - Kerahime/Steve
1st - Hogosha/Jeremy
2nd - Blank/NGamer3k
3rd - Ether Lord/Alex
4th - Kerahime/Steve
SF4 (8 teams)
1st - Blank/NGamer3k (Adon/Sakura)
2nd - Kemps/Latino Link (Boxer/Fei Long)
3rd - Grog/TopHat (Honda/Makoto)
4th - Vamperial/Figgy (Makoto/Honda)
1st - Blank/NGamer3k (Adon/Sakura)
2nd - Kemps/Latino Link (Boxer/Fei Long)
3rd - Grog/TopHat (Honda/Makoto)
4th - Vamperial/Figgy (Makoto/Honda)
Melee (5 teams)
1st - Sanchez/Frootloop
2nd - Mundungu/Kerahime
3rd - Kenneth/Richardo
4th - Kuares/Blank
1st - Sanchez/Frootloop
2nd - Mundungu/Kerahime
3rd - Kenneth/Richardo
4th - Kuares/Blank
3rd Strike (5 teams)
1st - DTJB/Hogosha (Makoto/Elena)
2nd - NGamer3k/TopHat (Ken/Makoto)
3rd - Grog/Rob (Ken/Urien)
4th - Vamperial/Figgy (Akuma, Yang)
1st - DTJB/Hogosha (Makoto/Elena)
2nd - NGamer3k/TopHat (Ken/Makoto)
3rd - Grog/Rob (Ken/Urien)
4th - Vamperial/Figgy (Akuma, Yang)
UMVC3 (9 teams)
1st - Sanchez/Frootloop
2nd - Adam/Hogosha
3rd - Joker/NGamer3k
4th - Kuares/Blank
1st - Sanchez/Frootloop
2nd - Adam/Hogosha
3rd - Joker/NGamer3k
4th - Kuares/Blank
Project M (6 teams)
1st - Joker/Blank (Link/Mario, Charizard)
2nd - Richardo/Kenneth (Sheik/Fox)
3rd - Frootloop/Steve
4th - Mundungu/Kerahime
1st - Joker/Blank (Link/Mario, Charizard)
2nd - Richardo/Kenneth (Sheik/Fox)
3rd - Frootloop/Steve
4th - Mundungu/Kerahime
Mystery (11 teams) (Unfinished)
1st - Kerahime/Steve
2nd (3 way tie) - Blank/NGamer3k, Kenneth/Richardo, Matt/Alex
1st - Kerahime/Steve
2nd (3 way tie) - Blank/NGamer3k, Kenneth/Richardo, Matt/Alex
My Streamed Match at FRXVII
For those that missed it, this is my Loser's Final match of my pool at Final Round this year.
Flurry of Updates
I have once again neglected this blog, so I need to play catch up. As a result, I will be posting a bunch of stuff today regarding recent happenings, starting with FR and ending with some preparation for UFGT. Cheers.
Mar 11, 2014
Heading to Final Round
I should have posted about it when it happened, but I managed to win Kansas City Onslaught for the second time in a row last November to automatically qualify for Final Round XVII. This means my badge and all entry fees to any games I want are paid for.
This is a big deal for several reasons: Obviously, I did not go to Final Round last year, relinquishing my prize to Chad "KCs Notorious." I will be taking advantage this year, which will give me another major's worth of experience that I usually don't receive. Second, the qualifying tournament, KO was a significant tournament as it was the previous year. It happens to be the last time I won a like-sized event. Since then I have placed Top 5 in all subsequent events with a respectable 7th at St. Louis' MAM event and a disappointing performance at Frosty Faustings. The fact I haven't done as well since then signifies more than ever how much I need to step up my game for Final Round. Lastly, being a major, Final Round will give me yet another opportunity to gauge myself as a player. I am notorious for getting nervous only for these massive events. It's something that has haunted me, and if I can overcome it, it's another step to becoming a player that doesn't worry about pools and just goes out and wins just by showing up.
After this, I will again be attending Keits' UFGT event this May. Wish me luck. I'll post some USF4 thoughts when I return.
This is a big deal for several reasons: Obviously, I did not go to Final Round last year, relinquishing my prize to Chad "KCs Notorious." I will be taking advantage this year, which will give me another major's worth of experience that I usually don't receive. Second, the qualifying tournament, KO was a significant tournament as it was the previous year. It happens to be the last time I won a like-sized event. Since then I have placed Top 5 in all subsequent events with a respectable 7th at St. Louis' MAM event and a disappointing performance at Frosty Faustings. The fact I haven't done as well since then signifies more than ever how much I need to step up my game for Final Round. Lastly, being a major, Final Round will give me yet another opportunity to gauge myself as a player. I am notorious for getting nervous only for these massive events. It's something that has haunted me, and if I can overcome it, it's another step to becoming a player that doesn't worry about pools and just goes out and wins just by showing up.
After this, I will again be attending Keits' UFGT event this May. Wish me luck. I'll post some USF4 thoughts when I return.
Sep 6, 2013
Post Mortem from EVO2K13
They say after you go to EVO for the first time, you'll want to come back every following year. It is no different for me. I had a great and unforgettable experience in Las Vegas that makes me anticipate next year already. There's something about being there to experience the event first hand that doesn't compare with watching at home. Nothing beats saying "I was there."
Of course, ultimately I was there to compete and I was a wreck when I sat down to play my first match. You can see my AE matches on my YouTube channel. To say I was nervous is a tremendous understatement. My gameplay was very sloppy and not very calculated. It was a feeling I hadn't felt in a while. Usually I don't get nervous at tournaments at all. In fact, I consider my consistent demeanor and calmness under pressure to be one of my strengths as a player. That all didn't seem to matter the moment I took my place beside my first opponent... and the second and the third. I never quite got it together fully. My exit was swift, almost painless. Even if I had any thoughts about the match while it was happening, it was over so quickly that they wouldn't have any place to go. Thus, another major passed me by without a sniff at qualifying out of my pool. There's always next time. At least, that's what I keep telling myself.
Still, I am resolved to qualify for semi-finals one day. It a realistic goal that I believe with the right work ethic, I can achieve for myself. Starting at the beginning of this week, I have practiced extensively daily. The goal: Top 8 at a major. Wish me luck.
Of course, ultimately I was there to compete and I was a wreck when I sat down to play my first match. You can see my AE matches on my YouTube channel. To say I was nervous is a tremendous understatement. My gameplay was very sloppy and not very calculated. It was a feeling I hadn't felt in a while. Usually I don't get nervous at tournaments at all. In fact, I consider my consistent demeanor and calmness under pressure to be one of my strengths as a player. That all didn't seem to matter the moment I took my place beside my first opponent... and the second and the third. I never quite got it together fully. My exit was swift, almost painless. Even if I had any thoughts about the match while it was happening, it was over so quickly that they wouldn't have any place to go. Thus, another major passed me by without a sniff at qualifying out of my pool. There's always next time. At least, that's what I keep telling myself.
Still, I am resolved to qualify for semi-finals one day. It a realistic goal that I believe with the right work ethic, I can achieve for myself. Starting at the beginning of this week, I have practiced extensively daily. The goal: Top 8 at a major. Wish me luck.
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