Mike "Hogosha" has changed the Dubuque MvC3 Weeklies into the Dubuque Versus Cup (format below), a ranbat of sorts that will be going on every week leading up to the release of Ultimate Marvel vs Capcom 3. The winner of the ranbat will receive a free copy. The weekly tournaments also feature a different "mystery" game each week that will have its own ranbat. Top placers in this ranbat will receive a bunch of cool stuff like comic books and other collectibles. There has already been 3 weeks worth of tournaments, I placed 1st and 2nd respectively in the first two weeks in MvC3. I was unable to attend the third week.
Points format - Dubuque Versus Cup
1st - 12
2nd - 8
3rd - 5
4th - 3
5th - 2
6th or lower - 1
Current Standings (After 3 weeks)
Marvel vs Capcom 3
1. Hogosha - 32
2. NGamer3k - 20
3. Olli - 15
4. Adam - 9
5. Keela - 8
6. Kintehr - 7
7. Stocks - 3
9. DTJB, Kuares - 2
11. Cory, Clark - 1
Grand Cup (different game every week)
1. Hogosha - 36
2. NGamer3k -13
3. DTJB, Olli, Keela -10
6. Kintehr - 7
7. Stocks - 5
8. Kuares - 3
This Labor Day weekend, SRK editor-in-chief Keits is putting on great tournament once again. Figher x Shooter will be held at the same venue that UFGT7 was at. Yours truly along with many other Iowa players including Sean "Murphagator", Curtis "Top Hat", and Mike "Hogosha." Jay "Indianaz Finest" will also be there. This is looking like it's going to be big. I can't wait.
This blog is dedicated to the Fighting Game Community of Iowa and my experiences within. It will cover Smash, Street Fighter, and everything in between. From personal tournament logs to helpful tips to newcomers.
Aug 27, 2011
Aug 25, 2011
3SO - Day 1 Summary
The short version is I had a lot of fun playing with my fighting game buddies during the first day of the release. I found out that I have some ability in this game and do not totally suck. In my matches with friends that had mounds more experience than me, I held my own with my day 1 Ken-- relying heavily on Daigo videos and general SF experience to earn hits. I was certainly not a free win by any means. With that said, I went 2-4 in my online ranked matches. I need the experience in the matchups to be able to easily counter the tactics I have seen so far. I'm confident if I had known just a bit more information, I could have won a lot more.
I've always been critical of this game in the past. I like the system and mechanics for the most part. There are two main problems the way I see it. First of all and most obvious is balance. This is one of the most imbalanced competitive fighters out there, but this isn't really a huge problem to me--- but a problem nonetheless. The other problem, a much bigger one in my mind, is the way the game tends to flow. It is mostly about poking and fishing for a 1-hit confirm into Super. The ease at which a character does this is what usually defines how good the character is and to me getting one hit into big damage shouldn't be the how a whole round is decided.
Third Strike is a game beloved by mostly those that only play 3S and not much else if anything and I'm beginning to see why. It is a game that is very unique that attracts a specialized kind of player. Sure, fighting gamers can be successful at it, but it usually far from their favorite game. I prefer ST or Alpha for my sprite based SF game.
I've always been critical of this game in the past. I like the system and mechanics for the most part. There are two main problems the way I see it. First of all and most obvious is balance. This is one of the most imbalanced competitive fighters out there, but this isn't really a huge problem to me--- but a problem nonetheless. The other problem, a much bigger one in my mind, is the way the game tends to flow. It is mostly about poking and fishing for a 1-hit confirm into Super. The ease at which a character does this is what usually defines how good the character is and to me getting one hit into big damage shouldn't be the how a whole round is decided.
Third Strike is a game beloved by mostly those that only play 3S and not much else if anything and I'm beginning to see why. It is a game that is very unique that attracts a specialized kind of player. Sure, fighting gamers can be successful at it, but it usually far from their favorite game. I prefer ST or Alpha for my sprite based SF game.
Aug 23, 2011
3rd Strike Online Arrives Tomorrow on XBLA
One of the most common questions I receive nowadays being primarily a SF4 player, is whether or not I'm going to play 3SO. The answer is without a doubt, I am. I've always been interested in the game, I have two emulators that can play it already. The problem of course being that I can't proficiently practice this way. Not any longer. Be sure to look out for me online, scrubbing it up with the rest of the '09 class and uploading crappy youtube videos. Huzzahs all around, I'm sure.
Whenever I've played in the past, I've picked Denjin Ryu (lol unblockable fireball) and Ibuki, but I think I'm going to try my hand at either Ken or Chun-Li. I'll update the blog with my progress in the coming days and weeks.
Whenever I've played in the past, I've picked Denjin Ryu (lol unblockable fireball) and Ibuki, but I think I'm going to try my hand at either Ken or Chun-Li. I'll update the blog with my progress in the coming days and weeks.
Video: Self Commentated Matches 1- SSF4 AE
I'm going to be doing many of these for SSF4 so keep a look out.
Personal Development Log: MvC3 - In it For the Long Haul
People that have witnessed me playing this game in tournaments know I have a very simple style that isn't flashy but effective--not unlike my style in many other games. I also have not really deviated from my day 1 team of Wesker/Storm/Chun-Li. Truth be told, I have constantly thought about switching out one of these characters for a different one in hopes of giving me more of a chance to win than I already have. All this time, I have only entered tournament with one other team-- Wesker/Chun-Li/Phoenix. Although I won the tournament with that team, it didn't quite work the way I wanted to. Since I've invested so much time in my usual team, I think they work so well together, and I don't have much interest in the rest of the cast, I have decided to stick with them until Ultimate Marvel vs Capcom 3.
The purpose of the this post is to track my development of course, so right now I'll break down the team and the dynamics of how I play them and why I play them as a starting point.
Wesker- Good in nearly any spot on a team, he's my point character because he is my best character. Great zoning and runaway, decent mixup and damage, and I also take advantage of the DHC glitch with Storm. Easy character to use and play-- just my thing.
There's not much more I can do to improve other than combo execution and maneuvering.
Storm - Second position for the DHC glitch and a stronger character to come out when Wesker dies. She is my worst character as far as my ability to play her goes. This is why I have wrestled and fumbled with the idea of switching teams, but Storm has become a fundamental part of my team and overall style and strategy of how I play this game. I can't give her up. It's not all about the DHC glitch here, I can have plenty of success with this same team without the extra damage-- it's mostly about the other things she provides me. For one, an excellent DHC. Excellent damage in combos and a very safe option to tag out Wesker. Also, I use the DHC to counter virtually anything on reaction-- which I love to do, but mostly I love the safety this provides me. Her assist, while not great is still a good projectile that adds to my mixup with Wesker and provides with a boost in zoning. I play this game mostly defensively at a neutral position so I like the fact that her S move is such a great anti air.
Characters with 8-way dashes are everywhere in this game, so it wouldn't hard to replace her with say Magneto or Viper. However, I would lose the great damage on a DHC with Magneto and lose the assist with someone like Viper.
There's a lot that can be done with her. She's a good enough character that I shouldn't be struggling the way I am with her. I need to learn how to space her air normals a lot better, and confirm better as well. I often get counter hit mispacing one of her moves. I've have been getting better steadily over the course of my playing but she still needs work and is still my weakest link by far.
Chun-Li - Perhaps the most controversial and criticized component of my team among my peers. She is an assist character primarily-- something I feel I need in this game. The assist is not too great as far as pure assist characters go. The startup on legs is not invincible but it's fast and active enough to cause a real nuisance. The long active period is also a weakness that is easily punishable unlike many other assists. She has pretty good DHC synergy in combos with the other team members, but not phenomenal by any means. It's probably better than what I'd be getting with a Tron or Haggar. This brings me to my next point about her, I'm not bad with her and she isn't totally helpless. I don't have a huge comeback factor with her, but I've been known to weasel out some wins with level 3 X-Factor Chun-Li. That being said, she is no Dormammu or even Akuma. The only character I can see myself putting in her slot would be Sentinel so I don't lose DHC synergy and the character won't be helpless when fighting alone. The only problem is, I don't like Sentinel at all.
I need to do good meterless combos with her, which I don't do. Her damage isn't great even with meter. I still need to take full advantage of her speedy crossups and instant overheads. Combos is still the biggest thing I need to work on.
The purpose of the this post is to track my development of course, so right now I'll break down the team and the dynamics of how I play them and why I play them as a starting point.
Wesker- Good in nearly any spot on a team, he's my point character because he is my best character. Great zoning and runaway, decent mixup and damage, and I also take advantage of the DHC glitch with Storm. Easy character to use and play-- just my thing.
There's not much more I can do to improve other than combo execution and maneuvering.
Storm - Second position for the DHC glitch and a stronger character to come out when Wesker dies. She is my worst character as far as my ability to play her goes. This is why I have wrestled and fumbled with the idea of switching teams, but Storm has become a fundamental part of my team and overall style and strategy of how I play this game. I can't give her up. It's not all about the DHC glitch here, I can have plenty of success with this same team without the extra damage-- it's mostly about the other things she provides me. For one, an excellent DHC. Excellent damage in combos and a very safe option to tag out Wesker. Also, I use the DHC to counter virtually anything on reaction-- which I love to do, but mostly I love the safety this provides me. Her assist, while not great is still a good projectile that adds to my mixup with Wesker and provides with a boost in zoning. I play this game mostly defensively at a neutral position so I like the fact that her S move is such a great anti air.
Characters with 8-way dashes are everywhere in this game, so it wouldn't hard to replace her with say Magneto or Viper. However, I would lose the great damage on a DHC with Magneto and lose the assist with someone like Viper.
There's a lot that can be done with her. She's a good enough character that I shouldn't be struggling the way I am with her. I need to learn how to space her air normals a lot better, and confirm better as well. I often get counter hit mispacing one of her moves. I've have been getting better steadily over the course of my playing but she still needs work and is still my weakest link by far.
Chun-Li - Perhaps the most controversial and criticized component of my team among my peers. She is an assist character primarily-- something I feel I need in this game. The assist is not too great as far as pure assist characters go. The startup on legs is not invincible but it's fast and active enough to cause a real nuisance. The long active period is also a weakness that is easily punishable unlike many other assists. She has pretty good DHC synergy in combos with the other team members, but not phenomenal by any means. It's probably better than what I'd be getting with a Tron or Haggar. This brings me to my next point about her, I'm not bad with her and she isn't totally helpless. I don't have a huge comeback factor with her, but I've been known to weasel out some wins with level 3 X-Factor Chun-Li. That being said, she is no Dormammu or even Akuma. The only character I can see myself putting in her slot would be Sentinel so I don't lose DHC synergy and the character won't be helpless when fighting alone. The only problem is, I don't like Sentinel at all.
I need to do good meterless combos with her, which I don't do. Her damage isn't great even with meter. I still need to take full advantage of her speedy crossups and instant overheads. Combos is still the biggest thing I need to work on.
Aug 19, 2011
Video: Odd Rose Soul Satellite AE Property
I was playing Endless the other day when I ran into a Gen player using turbo. Really? You need turbo to play Gen? That enough would be reason to record a video, it has something else that's worth noting. In the second round, I activated Soul Satellite and something odd occurred. I was hit by Gen, but the orbs remained active. Apparently, there is 2 frames after the 5 frame initial startup where this can occur. Go figure-- this is the first time I've ever seen it.
I Have SSF4 3D Edition
Winning all those tournaments and the recent 3DS price drop has allowed me to purchase said device so I can do what... but play more SSF4! A little redundant? I don't know. Don't judge me. Anyway, you can find me online beasting-- now in the third dimension!
It's actually not as hard as you would expect, but definitely a challenge-- especially for someone accustomed to playing on an arcade stick such as myself. Make no mistake, this IS SSF4. Every link and every cancel is the same as its big brother console counterpart. I was unable to Dragon punch > FADC > Ultra in the 7 minutes or so I gave to trying. So it was off to Arcade mode to get more of feel for the controls. I was doing well until I was flash kicked to death by Guile. *In DSP voice* "THAT IS NOT GOOD GAME DESIGN. THE COMPUTER COUNTERS EVERYTHING!"
Day 1 Summary - We all knew Guile would be overpowered in this version, but the computer? Also, I can't do Ultras without the help of the touch screen panel that maps all three kicks or punches. Of course, I'm using Pro mode. I'm insulted that you would even wonder.
It's actually not as hard as you would expect, but definitely a challenge-- especially for someone accustomed to playing on an arcade stick such as myself. Make no mistake, this IS SSF4. Every link and every cancel is the same as its big brother console counterpart. I was unable to Dragon punch > FADC > Ultra in the 7 minutes or so I gave to trying. So it was off to Arcade mode to get more of feel for the controls. I was doing well until I was flash kicked to death by Guile. *In DSP voice* "THAT IS NOT GOOD GAME DESIGN. THE COMPUTER COUNTERS EVERYTHING!"
Day 1 Summary - We all knew Guile would be overpowered in this version, but the computer? Also, I can't do Ultras without the help of the touch screen panel that maps all three kicks or punches. Of course, I'm using Pro mode. I'm insulted that you would even wonder.
Aug 17, 2011
Iowa Smash Invades Kansas City- Results from Midwest Net WARZ, 8/13/11
Over the weekend, Iowa drove a caravan of 7 players to Kansas City for Midwest Net WARZ, a Smash tournament hosted by perennial Kansas tournament host, Delux. While unfortunately I was not among them, I find this worthy to report for two reasons. First, Iowa outnumbered every other state at this tournament. This fact is not only hilarious to me, but it also makes this tournament a de facto Joker's Monthly due to the August edition of said monthlies being canceled. Second, one of Iowa's players did very well-- taking first in Brawl doubles teaming with MJG. Results after the break.
Aug 12, 2011
Tourney Log: Marvelous Street Kombat 3, Omaha, NE, 8/6/11
I had been away from Omaha too long. When one of the organizers of this monthly tournament series and friend of mine, Yulai, put up the date on Facebook in mid-July, I immediately made plans to attend. The last time I had been to Omaha was way back in February for Nerdtron which featured a series of disappointingly lackluster tournaments. Even with the poor recent history, I always loved coming to Omaha to see some of my favorite people in the gaming community. Besides, I still felt the need to prove myself outside of Iowa and cement my gameplay as among the strongest in the Midwest. Omaha would provide an excellent gauge for me to do just that. I thought I could win. I knew I could win, but didn't think I would. The past failures of out of state performance still haunted me despite recent upswings in that category. Talking with a good gaming friend, Christian, "Joker" the day before the tournament, he encouraged me to think more positively. Still, I didn't get much sleep.
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