Aug 23, 2011

Personal Development Log: MvC3 - In it For the Long Haul

People that have witnessed me playing this game in tournaments know I have a very simple style that isn't flashy but effective--not unlike my style in many other games. I also have not really deviated from my day 1 team of Wesker/Storm/Chun-Li. Truth be told, I have constantly thought about switching out one of these characters for a different one in hopes of giving me more of a chance to win than I already have. All this time, I have only entered tournament with one other team-- Wesker/Chun-Li/Phoenix. Although I won the tournament with that team, it didn't quite work the way I wanted to. Since I've invested so much time in my usual team, I think they work so well together, and I don't have much interest in the rest of the cast, I have decided to stick with them until Ultimate Marvel vs Capcom 3.

The purpose of the this post is to track my development of course, so right now I'll break down the team and the dynamics of how I play them and why I play them as a starting point.

Wesker- Good in nearly any spot on a team, he's my point character because he is my best character. Great zoning and runaway, decent mixup and damage, and I also take advantage of the DHC glitch with Storm. Easy character to use and play-- just my thing.

There's not much more I can do to improve other than combo execution and maneuvering.

Storm - Second position for the DHC glitch and a stronger character to come out when Wesker dies. She is my worst character as far as my ability to play her goes. This is why I have wrestled and fumbled with the idea of switching teams, but Storm has become a fundamental part of my team and overall style and strategy of how I play this game. I can't give her up. It's not all about the DHC glitch here, I can have plenty of success with this same team without the extra damage-- it's mostly about the other things she provides me. For one, an excellent DHC. Excellent damage in combos and a very safe option to tag out Wesker. Also, I use the DHC to counter virtually anything on reaction-- which I love to do, but mostly I love the safety this provides me. Her assist, while not great is still a good projectile that adds to my mixup with Wesker and provides with a boost in zoning. I play this game mostly defensively at a neutral position so I like the fact that her S move is such a great anti air.

Characters with 8-way dashes are everywhere in this game, so it wouldn't hard to replace her with say Magneto or Viper. However, I would lose the great damage on a DHC with Magneto and lose the assist with someone like Viper.

There's a lot that can be done with her. She's a good enough character that I shouldn't be struggling the way I am with her. I need to learn how to space her air normals a lot better, and confirm better as well. I often get counter hit mispacing one of her moves. I've have been getting better steadily over the course of my playing but she still needs work and is still my weakest link by far.

Chun-Li - Perhaps the most controversial and criticized component of my team among my peers. She is an assist character primarily-- something I feel I need in this game. The assist is not too great as far as pure assist characters go. The startup on legs is not invincible but it's fast and active enough to cause a real nuisance. The long active period is also a weakness that is easily punishable unlike many other assists. She has pretty good DHC synergy in combos with the other team members, but not phenomenal by any means. It's probably better than what I'd be getting with a Tron or Haggar. This brings me to my next point about her, I'm not bad with her and she isn't totally helpless. I don't have a huge comeback factor with her, but I've been known to weasel out some wins with level 3 X-Factor Chun-Li. That being said, she is no Dormammu or even Akuma. The only character I can see myself putting in her slot would be Sentinel so I don't lose DHC synergy and the character won't be helpless when fighting alone. The only problem is, I don't like Sentinel at all.

I need to do good meterless combos with her, which I don't do. Her damage isn't great even with meter. I still need to take full advantage of her speedy crossups and instant overheads. Combos is still the biggest thing I need to work on.

No comments: